Interactive Technology Conference SALT 2011

Education | 2011.08.20 23:02 | Posted by 스마트 안전보건

Mobile Augmented Reality in Training and Performance 라는 주제로 8월 17일부터 19일까지 미국 버지니아에서 열린 Interactive Technology Conference SALT 2011에 참석하여 발표를 했습니다. 이번 발표가 두번째인 관계로 첫번째 보다는 좀 덜 떨렸지만 그래도 떨리기는 마찬가지였던 것 같습니다. 전체적으로는 저번보다 나아졌던 것 같습니다. ㅋㅋㅋ 나만의 생각일 수도 있지만요. 개요는 이렇습니다.

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이번 학회 (Society for Applied Learning Technology)에는 총 86명의 발표자들이 참석을 했습니다. 발표자들의 이력 등을 죽 보니 그 중에 동양인은 저 혼자였습니다. 어찌나 외롭고 쫄았던지 비영어권 사람이 저 혼자였다는 말이죠. 참 어이없었지만 나름 자신감도 있었습니다. 그래도 안되는 건 안되는 것이지만요. ㅋㅋ

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발표 주제에 대한 요약은 다음과 같았습니다.

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혹시 제가 발표했던 자료가 필요하신 분은 댓글이나 메일 주세요. 보내드리도록 하겠습니다.

[slideshare id=8886610&doc=saltconference2011-110817143257-phpapp01&type=d]

http://api.v.daum.net/static/recombox1.swf?nid=19725991

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Presentation of a concept car with Augmented Reality

Creativity | 2011.05.14 02:03 | Posted by 스마트 안전보건

A German Partner Kreativagentur Thomas did  something smart, successful (host and guests were overwhelmingly inspired and happy) and maybe comparable to an event previosuly described. And I also repeat myself: get in touch and let them touch…  So, the acengcy invited their existing and potential partners and customers to experience new technologies live and direct, which are influencing the communication process of manufacturers and brands these days. After a day full of speeches and demos dealing with social media, print to web and of course augmented reality the absolute highlight was the concept car presentation for Molitor Racing Systems GmbH, competitors in the Porsche Mobile1 Supercup and the Porsche Carrera-Cup.

Kreativagentur Thomas designed the complete vehicle beginning with the first drafts and 3D renders to the finished model. At the same time, they prepared the data for several kiosk applications and an iPhone and Android app based on metaio’s Unifeye platform. At the launch event, the interactive prototype concept car was presented on touch screens via Augmented Reality. Attendees of the event could then also configure and adjust the car’s paint scheme and appearance. Please find the application and the handsome metaio racing team below:

Source: http://augmentedblog.wordpress.com/

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The world is your classroom

Education | 2011.05.06 23:32 | Posted by 스마트 안전보건

This article is from Dr. Steve Wheeler's Blog.

I want to inspire you to reach farther. Most teachers are limited to their classroom, or to the environment within which they and their students can interact. Some may be fortunate enough to escape from the classroom to lead outdoor education trips, or work within a forest school, spending class time exploring and learning from their surroundings. Some teachers are even lucky enough to conduct a comparative studies trip in a foreign country. Most teachers though, usually find themselves trapped within the four walls of the classroom or lecture hall for much of their working week. And yet with the new social media tools, we can all be worldwide educators. All we need is something important to say, and a tool such as this blog as a vehicle to say it with.  It never ceased to amaze me how many students contact me to say how much they enjoy reading this blog. Some have told me how much it has inspired them to learn more, explore, take risks, and reach further.

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This kind of positive affrirmation is very important to me and to other edubloggers. Personally, it's one of the main reasons I continue to blog and invest my time in it. Knowing that what I'm writing, and the richness of the subsequent dialogue are having a such positive impact on someone, is one of the main reasons I blog so regularly.  This morning I happened to stumble upon an interesting Twitter stream hashtag - #qaz11 - which I quickly realised was being generated by a group of students in the care of my old friend Jose Luis Garcia (well worth following him on Twitter: @JL3001, over at the University of Cantabria in Spain. Although the tweets were in Spanish, I was able to translate them using Tweetdeck, and I followed for a little while. The students were discussing the merits of the 10 Teaching with Twitter activities I posted on this blog. It was interesting to see them analyse and evaluate the potential of each of the activities within their own professional context as trainee teachers. Without me actually being there, my thoughts were having an impact on the students' learning - my ideas were helping them to frame their thinking, promote discussion and engage critically with the topic.  The same is happening all over the world, every hour, every day as teachers begin to share their ideas and advice, best practice and top tips across a global platform - the blog. We have become a new breed of teacher Quite literally, we are worldwide educators, with students in every country of the world, who read our blogs, think, argue, learn and then go off to try out some ideas. We don't always see them, and we may never meet them, but they are there, and they are learning.   So don't limit yourself to seeing the four walls of your classroom as the full extent of your world. Reach further - and become a worldwide educator. You have the technology.  Multi-media brought the world into your classroom. Social media will take your classroom into the world.

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Overview of AR instruction site

Education | 2011.04.23 22:46 | Posted by 스마트 안전보건

These are overviews of AR instruction site, my final project of instructional design class.

1. Concept map of the marketing problems in Busitco

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2. Concept map of AR instruction siteLayout_of_AR_site.png

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9 reasons to replace traditional online courses with games for learning

Education | 2011.04.19 01:21 | Posted by 스마트 안전보건

1. Games give lots of choices to learners.

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Games are doing a really good job for providing learning with a lot of choices.

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2. It is what Amazon.com would do if they had your job.

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Games customize your environments based on your profile or levels you are on a game.

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It is just like the customization of Amazon.com in which you are provided with customized information about books and other products you are interested in based on your profile or your purchasing experiences.

3. There are no next buttons

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There are 2 reasons that learners hate next buttons. The first reason is that it forces learners to be linear for thinking. It is like do this and this and this. Secondly, next buttons overuse context with too many materials for learners to read and do.

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4. Cognitive psychologists dig it

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The best instruction hovers at the boundary of a learner's competency (by Andy Disessa at Berkley graduate school of education).

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<Zone of Proximal Development>

5. Sometimes it is good to fail

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If you want to succeed, double your failure rate (by Thomas Watson, the founder of IBM).

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6. Games immerse learners in context

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For example, games do this. With this kind of games, learners know what to do and how to make it complete.

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7. Get rid of learners once and for all

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8. Games make data sexy

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9. Nobody ever wanted to stay up until 2AM just to take your CBT one more time before going to bed.

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Games are more fun and have surprises, collaboration, and most importantly mastery. If you master something, you would feel fun.

In other words, with games, 'Learning is the drug.' (by Raph Koster 'Theory of fun)

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In short, there is no learning objective that can't be made into a great game.

But traditional online courses, there is no learning objective that can't be ruined by turning it into a 'nexter'.

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Elements of objectives_학습목표

Education | 2011.04.12 10:10 | Posted by 스마트 안전보건

These pictures explain how objectives consist of and how to write good objectives.

Objectives have 4 elements, A, B, C, and D.

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What are ABCE for?

A is for Audience and does learner analysis. Typically who are the learners for educational interventions.

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B stands for Behavior and is the same as learners' behaviors expected after instructions.

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C is the abbreviation of Condition, Context, or Catalyst and is the most important thing of an instruction.

In C part, learners experience an actual learning and get information they may need by interacting with real content.

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D is for the degree of achievement and is the same as evaluation or assessment of how learners have taken an instruction and how they apply information or instruction from an educational environment they experienced.

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These are what I did in Instructional Design class. And I can draw a big picture of my group project about job-aid or instruction on 'Hiking at the Poudre River Trail'

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2011 NMC Summer Conference in June

Education | 2011.04.04 14:28 | Posted by 스마트 안전보건

It's time to start thinking about Summer Conference! Registration starts April 5th and we're excited to see you ALL in Madison, Wisconsin June 15-18th. Make sure you LIKE the NMC Summer Conference Page on Facebook to get all of the updates (and it'll help get you hyped, too!)
http://www.facebook.com/NMCSummerConference

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Congratulations to Northwestern University for receiving one of the HP Catalyst Initiative grants for their work in mobile labs! They're helping schools use lab equipment remotely that wouldn't have access otherwise.
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Have you caught up on your webinars? This week, we kicked off our Live with Lynda series in Connect@NMC with Lynda Weinman from Lynda.com. She talked to Michael Wesch, Digital Anthropologist from Kansas State University about "Authentic Learning" and the changing role of teachers.

Check out Michael's YouTube channel at http://www.youtube.com/user/mwesch, and catch the full webinar at http://www.nmc.org/connect.

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Apple will more focus on Design and User experience for decades to come

Creativity | 2011.04.03 01:50 | Posted by 스마트 안전보건

On April 1, 1976, Steve Jobs, Steve Wozniak and Ronald Wayne established a small company to sell personal computer kits hand-built by Wozniak. That company, as you probably know, was Apple Computer.

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Thirty-five years later, Apple is now the most valuable technology company in the world. Its market capitalization exceeds $317 billion, trumping longtime rival Microsoft by more than $100 billion. And Apple’s iconic products sit on the desks and in the pockets of millions of people across the world.

Most people know bits and pieces of the Apple story, but the company has a complicated history. Some of us may not know, for example, that Apple had a third co-founder, Ronald Wayne, who got cold feet and sold his 10% stake in Apple less than two weeks later. Everybody knows Steve Jobs, but they may not know Mike Markkula, one of Apple’s first angel investors and the company’s second CEO.

In the 35 years of Apple’s existence, the company has gone through hell and back. The launch of the Macintosh in 1984 and the coinciding “1984″ Super Bowl commercial remain symbols one of Apple’s highest points, but only a year later, then-CEO John Sculley forced Steve Jobs out of the company. A decade later, in 1996, the company was on the brink of destruction when it acquired NeXT and brought Steve Jobs back. In 1997, Microsoft invested $150 million in Apple to keep it afloat (something it probably now regrets), and soon after came Apple’s golden years with the iPod, iMac, MacBook, iPhone and now the iPad.

We don’t necessarily want to dwell on Apple’s past; you can visit Wikipedia if you want a lesson in Apple Inc.’s history. Instead, let’s focus on what Apple might do in the next 35 years.

 

What’s In Store For The Next 35 Years?

For the last 35 years, Apple has almost always been the underdog. While it languished, Microsoft flourished. In fact, Apple surpassed Microsoft in market cap for the first time last May.

For the next few decades, however, the technology titan will be incumbent. Apple has a giant target on its back, and it’s not just Microsoft taking aim. Apple also faces challenges from Google, Amazon and a plethora of mobile device manufacturers. While Apple is handily beating its competition today, the status quo could change at any moment.

And while Apple fends off Android, PCs and competing tablets, it has its eye on creating a post-PC world. Rather than compete on hardware specs, it competes on design and user experience. Its a world of mobile devices that Apple intends to dominate for decades to come.

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Leading the charge is Steve Jobs, not only the company’s CEO but also its heart and soul. While he’s currently on medical leave, he did show up for the unveiling of the iPad 2, demonstrating things aren’t as dire as previously rumored.

Still, Apple will some day have to continue its quest to redefine technology without its iconic leader, and many question whether anybody can provide the design and product vision Jobs has imparted on the company he founded 35 years ago.

Even if you aren’t a fan of Apple products, it’s tough not to be impressed with what Apple has been able to accomplish since 1976. We wonder what products it will create and challenges it will face in the next 35 years. Right now though, the sun is definitely shining down on Cupertino.

Source: Mashable.com

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Instructional photograph 'How to jump start a car'

Education | 2011.03.31 09:29 | Posted by 스마트 안전보건

This is an instructional photograph that teaches you how to jump start a car and is my second project of instructional material design class in UNC.스크린샷_2011-03-30_오후_2.32.08.png

For this instructional photograph project, I took as many pictures as I can with my DSLR camera, about 50 photos.

And I selected some of them, about 13 pictures.

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Then I added some other images that can show the procedures of how to jump start a car.

I also created some audio tracks such as warning sound, tinkling sound, and back ground music, which is 'Born this way' by Lady GaGa.

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I finally put those resources all together and finished a 2 minutes-long instructional photograph.

This is how it appears.

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Augmentd Reality in Education and Training

Education | 2011.03.30 05:11 | Posted by 스마트 안전보건

2011 SITE Conference (Society of Information Technology and Teacher Education)

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When: March 7th ~ 11th, 2011

Where: Sheraton Music City Hotel, Nashville Tennessee, US

 

My Presentation Title: Augmented Reality in Education and Training

This is the presentation material of 2011 SITE conference in Nashville Tennessee.
I had my presentation there about learning and training with augmented reality.

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I had around 13 audiences listening to my presentation about augmented reality in education and training.

After my presentation for 30 minutes, 5 audiences came to me and shared with me about what they felt about my presentation and other questions they had.

So it was a pretty good experience for me. And some of them took my business card for further contact.

 

Here is my presentation file, so that you can download it and see what is inside my presentation.

Augmented Reality in Education and Training

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