This is a great instance about Face-Tracking based Augmented Reality (AR) and is from induceprojects.
"We grabed a 3 D Animation Character via 3D-Max/Maya Data out of a animation movie. The client asked us to render the character in realtime. We used facetracking for positioning and morphtargets for realtime tracking. We transfer the face- and body data into the realtime rending enviroment of a augmented reality renderer. Tracking of the mimik and mophstargets done by keypad. You see the setup of our AR+-System in 3 movieparcs of the Walibi-Group in France"
(via YouTube)
[youtube=http://www.youtube.com/watch?v=B0LSuycaReQ]
Face-Tracking based on AR+
"We grabed a 3 D Animation Character via 3D-Max/Maya Data out of a animation movie. The client asked us to render the character in realtime. We used facetracking for positioning and morphtargets for realtime tracking. We transfer the face- and body data into the realtime rending enviroment of a augmented reality renderer. Tracking of the mimik and mophstargets done by keypad. You see the setup of our AR+-System in 3 movieparcs of the Walibi-Group in France"
(via YouTube)
[youtube=http://www.youtube.com/watch?v=B0LSuycaReQ]
Face-Tracking based on AR+
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