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'technology'에 해당되는 글 33

  1. 2010.11.18 Experience of AR (Augmented Reality)
  2. 2010.11.12 The power of E-learning
  3. 2010.11.11 Reusable Learning Project
 

Experience of AR (Augmented Reality)

Creativity | 2010. 11. 18. 05:19 | Posted by 스마트 안전보건

This web site and demo tool will let you experience AR (Augmented Reality)

in the real world. I found this site while I am researching data for my research

paper this semester. Once you have that experience, you will say "Wow!"

 

learnAR
 
iNet - International Networking for Educational Transformation
 
Specialist Schools and Academies Trust
 
Introducing learnAR, a new learning tool that brings investigative interactive and independent learning to life!
 
Biology: Organs
 

Augmented reality (AR)combines the real world with virtual content using a
simple camera such as a digital, video or web camera. To find out more visit
www.ssatrust.org.uk/resources

 


This demonstration of Augmented Reality shows the major organs of the body.

 
What you’ll need to see learnAR:
 
---------------- />
Flash Player 10

Flash player 10

----------------
Correct printed markers

Correct printed markers

----------------
A good quality webcam

A good quality webcam

----------------
A fast machine

A reasonably fast machine
(2.4 Ghz, DuoCore, 4GB RAM)

----------------

Read more at learnar.org

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The power of E-learning

Education | 2010. 11. 12. 04:09 | Posted by 스마트 안전보건

E-learning is the education system that people can't ignore or should keep up with

at the 21st century for their lifelong education.

Nowadays, the term, Distributed Learning System, is more used than e-learning.

It is because distributed learning has much wider range of meaning.

 

One of the basic tenets of adult learning is that learning needs to take place at the time that the knowledge is required.

In today’s business climate, the performance of your people is a critical differentiator for your business’ success. When change is the only constant, your organization must establish a baseline of competency and skills among your workforce.
No matter the size of your organization
can move your organization forward by delivering measurable results that drive performance.
Learning Portal: Often when businesses look into assessed eLearning solutions they run into three potentially scary letters
Social Learning: Social learning is a powerful training tool for any sized company.
This is one reason why providing self-paced and e-learning is such a powerful and effective investment for businesses. E-learning can provide every employee
consistent learning that is available at the time they require it.
mLearning:
Webcasts/Meetings:Read more at www.trainingmag.com

 

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Reusable Learning Project

Education | 2010. 11. 11. 06:15 | Posted by 스마트 안전보건

THE REUSABLE LEARNING PROJECT

스크린샷_2010-11-10_오후_2.13.11.png 

The Reusable Learning project received initial funding from the National Science Foundation in Fall 2003 as part of the National Science Digital Library initiative (NSF DUE-0333590). The project will conclude in Fall 2005. The objectives of the project are to:
Develop Reusable Design Guidelines intended for content authors and digital repository managers. They provide a set of specific actions that can be taken in five areas to improve the reusability of digital learning resources. These guidelines, and other resources developed by the project, synthesize the body of research and practice that has built up in this domain.
Developing recommendations on how collections can expose reusable content in searches.
Disseminate these guidelines and recommendations, and train NSDL project participants on their use, through a series of workshops, and through the development of this web site and other resources.
All resources produced by this project are applicable to the entire educational community.
스크린샷_2010-11-10_오후_2.13.26.png
The following topics provide an introduction to the concepts of reusability, and the factors affecting reusability:
The Case for Reusability
What, How and by Whom
Introduction to Reusable Design
Factors Affecting Reusability
Granularity (or aggregation level)

 

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