'multimedia'에 해당되는 글 2

  1. 2011.05.06 The world is your classroom
  2. 2011.01.01 General features of designing learning software
 

The world is your classroom

Education | 2011.05.06 23:32 | Posted by 스마트 안전보건

This article is from Dr. Steve Wheeler's Blog.

I want to inspire you to reach farther. Most teachers are limited to their classroom, or to the environment within which they and their students can interact. Some may be fortunate enough to escape from the classroom to lead outdoor education trips, or work within a forest school, spending class time exploring and learning from their surroundings. Some teachers are even lucky enough to conduct a comparative studies trip in a foreign country. Most teachers though, usually find themselves trapped within the four walls of the classroom or lecture hall for much of their working week. And yet with the new social media tools, we can all be worldwide educators. All we need is something important to say, and a tool such as this blog as a vehicle to say it with.  It never ceased to amaze me how many students contact me to say how much they enjoy reading this blog. Some have told me how much it has inspired them to learn more, explore, take risks, and reach further.

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This kind of positive affrirmation is very important to me and to other edubloggers. Personally, it's one of the main reasons I continue to blog and invest my time in it. Knowing that what I'm writing, and the richness of the subsequent dialogue are having a such positive impact on someone, is one of the main reasons I blog so regularly.  This morning I happened to stumble upon an interesting Twitter stream hashtag - #qaz11 - which I quickly realised was being generated by a group of students in the care of my old friend Jose Luis Garcia (well worth following him on Twitter: @JL3001, over at the University of Cantabria in Spain. Although the tweets were in Spanish, I was able to translate them using Tweetdeck, and I followed for a little while. The students were discussing the merits of the 10 Teaching with Twitter activities I posted on this blog. It was interesting to see them analyse and evaluate the potential of each of the activities within their own professional context as trainee teachers. Without me actually being there, my thoughts were having an impact on the students' learning - my ideas were helping them to frame their thinking, promote discussion and engage critically with the topic.  The same is happening all over the world, every hour, every day as teachers begin to share their ideas and advice, best practice and top tips across a global platform - the blog. We have become a new breed of teacher Quite literally, we are worldwide educators, with students in every country of the world, who read our blogs, think, argue, learn and then go off to try out some ideas. We don't always see them, and we may never meet them, but they are there, and they are learning.   So don't limit yourself to seeing the four walls of your classroom as the full extent of your world. Reach further - and become a worldwide educator. You have the technology.  Multi-media brought the world into your classroom. Social media will take your classroom into the world.

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General features of designing learning software

Education | 2011.01.01 14:38 | Posted by 스마트 안전보건

This is general features that instructors should take into account

when they develop learning software such as text, video, or web.

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Introduction

Use a short title page

Provide clear and concise directions

Allow user identification

 

Learner control

Use the mouse

Use keyboard also for more expert users

Use buttons for local controls

Use menus for global controls

Provide controls that are obvious and easy to use

Use cursor changes, rollovers, and confirmation with controls

Provide consistent position, appearance, and function in controls

Design controls in accordance with your users and your content

Make controls and directions for them visible only when available


Presentation of information

Be consistent

Use presentation modes appropriately (e.g., text, sound, video)

Text should be lean, clear, well formatted, and at an appropriate reading level

Use graphics and video for important information

Video should be short and controllable

Use speech to catch attention, give directions, and facilitate dual coding

Maintain good color contrasts, such as between foreground and background


Providing help

Procedural help should always be available

Provide context-sensitive help

Use rollovers as a form of constant help

Always provide a help button when help is available

Provide help in a manual for starting the program


Ending a program

Distinguish temporary versus permanent termination

Always allow temporary termination

Provide safety nets when the learner requests termination

Give credits and a final message at the end

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