Mac OS X Lion to be distributed via Mac App Store

Creativity | 2011.05.05 05:02 | Posted by 스마트 안전보건

The upcoming release of Mac OS X 10.7 Lion will be distributed primarily as a download through the Mac App Store. This information comes from AppleInsider, who says the following:

 

The Mac App Store… will become the de facto method for obtaining the Lion upgrade, people familiar with the matter have revealed. Users will be able to upgrade instantly without the need for physical media by purchasing Lion through the Mac App Store.

 

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Distribution of Lion through the Mac App Store for all users is not too surprising considering it’s the primary method for developers to download and install the Developer Preview releases. This is not to say that a corresponding DVD installer will not be released alongside the digital distribution. Last month, a placeholder for a Lion installation DVD showed up on German Amazon, and there continues to be a possibility that Lion will also appear on USB installer keys for MacBook Air and Mac Mini Server users.

 

Mac OS X Lion is expected to make a significant appearance at WWDC 2011 in early June.

Source: osxdaily.com

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9 reasons to replace traditional online courses with games for learning

Education | 2011.04.19 01:21 | Posted by 스마트 안전보건

1. Games give lots of choices to learners.

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Games are doing a really good job for providing learning with a lot of choices.

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2. It is what Amazon.com would do if they had your job.

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Games customize your environments based on your profile or levels you are on a game.

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It is just like the customization of Amazon.com in which you are provided with customized information about books and other products you are interested in based on your profile or your purchasing experiences.

3. There are no next buttons

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There are 2 reasons that learners hate next buttons. The first reason is that it forces learners to be linear for thinking. It is like do this and this and this. Secondly, next buttons overuse context with too many materials for learners to read and do.

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4. Cognitive psychologists dig it

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The best instruction hovers at the boundary of a learner's competency (by Andy Disessa at Berkley graduate school of education).

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<Zone of Proximal Development>

5. Sometimes it is good to fail

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If you want to succeed, double your failure rate (by Thomas Watson, the founder of IBM).

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6. Games immerse learners in context

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For example, games do this. With this kind of games, learners know what to do and how to make it complete.

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7. Get rid of learners once and for all

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8. Games make data sexy

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9. Nobody ever wanted to stay up until 2AM just to take your CBT one more time before going to bed.

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Games are more fun and have surprises, collaboration, and most importantly mastery. If you master something, you would feel fun.

In other words, with games, 'Learning is the drug.' (by Raph Koster 'Theory of fun)

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In short, there is no learning objective that can't be made into a great game.

But traditional online courses, there is no learning objective that can't be ruined by turning it into a 'nexter'.

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MOOCs, knowledge and digital economy

Education | 2010.12.22 15:57 | Posted by 스마트 안전보건

This article is a research project by Dave Comier, George Siemens, et al and

deals with Massive Online Open Courses (MOOCs), which means that all knowledge

and information may be done and shared on and online basis.

These videos tell you more about MOOCs.

 

Sometime in June Sandy McAuley, Bonnie Stewart, George Siemens and I decided to apply to SSHRC for funding for researching the place of MOOCs in the digital economy. We did a little work creating videos to allow people to understand what was going on in a MOOC and decide if it was something they might want to do.

We also did a huge write up that you might find interesting

The MOOC Model for Digital Practice responds to the “Building Digital Skills for Tomorrow” section of the consultation paper Improving Canada’s Digital Advantage: Strategies for Sustainable Prosperity by synthesizing the current state of knowledge about Massive Online Open Courses (MOOCs).


See more at davecormier.com

 

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Top 10 strategies for a successful E-learning

Education | 2010.12.17 07:48 | Posted by 스마트 안전보건

Many tasks, roles, and tools are required to design and develop robust,

effective e-learning.

By Mark Steiner

 

Today’s wide blend of technologies enables an extraordinary range of cognitive, affective, and social enhancements of learning capabilities. Advances in collaborative learning and experiential simulation enable a variety of guided and inquiry-based learning that cross the barriers of distance and time. Through a mixture of instructional media, learners and educators can experience synchronous and asynchronous interactions.

 

This article focuses primarily on asynchronous learning, specifically constructing self-paced e-learning courses, though these strategies could be applied to a variety of learning design and development situations. Designing and developing robust, effective e-learning is not easy. Many tasks, roles, and tools are required to complete the process successfully. Here are 10 of the fundamentals critical to success.

 
  1. Educate the client on the fundamentals of e-learning. Regardless of a client’s level of e-learning awareness or sophistication, an educational process must occur. This is true whether it is an internal or external client. Even among experienced professionals within this industry, individuals undoubtedly have varying nomenclature regarding roles, processes, and tools. It is essential to educate your client on roles, processes, tools, options, costs, feasibility, and consequences to ensure all parties are operating on similar assumptions and guidelines. You and your client should approach the endeavor as a partnership. Assist your client in realizing what an integral part it is to the process. Build trust with your client by providing it with sensible, honest, pragmatic expertise. However, don’t be afraid to exert control and don’t be afraid to say no. Remember it’s your responsibility to set and control the client’s expectations.
 
  1. Determine the actualtraining need or gap. If training is not the solution to the problem, you are guaranteed to fail. It is doubtful either you or your client desire such an outcome. To help ensure determination of the actual deficiency, perform a thorough analysis, working closely with your client. Begin your analysis with what your client thinks is wrong, then dig deeper, utilizing your previous experiences, education, and intuition. There are a variety of resources that can assist individuals and organizations in enhancing and strengthening their analysis process.
 
  1. Define your process and communicate it, focusing on key review points in the cycle. The design and development of e-learning is often a complicated collision of ideas, tools, roles, people, technology, and desired outcomes. You and your client want predictable results. A well-defined, reliable process is the clearest way to get the desired results. What activities are to occur? When will they occur? Which ones must be completed before other activities can begin? It is important to make your client aware of its responsibilities: specifically inputs, review cycles, and corresponding impacts

 

Mark Steiner is president of learning solutions firm mark steiner, inc. Visitwww.marksteinerinc.com for more information.

Read more at www.trainingmag.com


 

 

 

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Google's E-Bookstore

Education | 2010.12.09 01:21 | Posted by 스마트 안전보건

Now that Google launched their long-waited e-bookstore. We can see

what is going in e-book market with Amazon, Google, and others.

Google has launched its long-awaited e-bookstore, Google E-books, bringing more than 3 million books — many of them free — to any device with a web browser in the U.S.

 

The initiative, previously known as Google Editions, offers an alternative sales model from the dominant players in the space, such as Amazon, Barnes & Noble and Apple.

 
 

Instead of purchasing e-books through a single online store to read only on compatible software (i.e. books bought from the Kindle Store can only be read on Kindle apps), Google (Google) lets consumers buy books either from its store or any other online vendor that sells books in EPUB and PDF formats, and read them on any device with a web browser.

 

This allows independent booksellers with loyal customer bases to advertise and sell Google e-books via their own venues and take an (as of yet undisclosed) cut of the revenue, an opportunity previously denied to them. It also allows consumers to choose whom to purchase their books from on Google’s platform, just as consumers can choose between third-party sellers on Amazon. Google E-books is also launching with an affiliates program in place.

 

It’s a smart move on Google’s end, as the company will have potentially thousands of booksellers and affiliates marketing on behalf of its service.

In addition to a Google Web Reader application, users will be able to read Google e-books on apps for Android (Android), iPhone and iPad devices. Reading content will automatically sync across devices, so if you begin reading in the morning in the iPad, you’ll be able to pick up where you left off on your iPhone or Android device on the subway, and again on your office computer during your lunch break.

 

Nearly 4,000 publishers will be providing content through Google E-books at launch, including all of the major players: Random House, Macmillan, Simon & Schuster, Hachette, etc.

Read more at mashable.com

 

 

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StudyBlue_Study Online

Education | 2010.11.30 04:23 | Posted by 스마트 안전보건

What is StudyBlue?

StudyBlue is your online home to store lecture notes and make flashcards, with efficiency

tools that help focus your studying where you need it most, making your review sessions

more efficient. With StudyBlue, all of your study materials are accessible whenever and

wherever you choose to study – so study online and on your phone for effective,
productive learning. Free.

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Increase your efficiency and effectiveness.

Study only what you need to.
Focus valuable study time on learning concepts you haven’t yet mastered. StudyBlue keeps

track of what you know and don’t know, making your review sessions focused and efficient.

 

Make flashcards, study anywhere.
Rewriting concepts in your own words is a proven way to learn. StudyBlue flashcards are

fast to make and convenient to study – online, or on your phone.

 

There is no best place to study.
Study over breakfast or late at night – at the library or in a coffee shop. Do what works for you.

With StudyBlue, all of your study materials are readily accessible whenever (and wherever) you choose to study.

스크린샷_2010-11-29_오후_12.05.31(1).png

 

Productivity in education.

Inspiration for StudyBlue came from listening to students like you who long to apply the same

technologies to studying that you use every day to find information and communicate – your
laptop and, more and more, your smartphone.

You finally have online environment to access and study course materials anywhere, anytime –

along with web-based tools and services to help gain control and mastery of classwork.

Right here, and for free.

 


www.studyblue.com

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Best free online wiki sites

Creativity | 2010.11.19 07:46 | Posted by 스마트 안전보건

These wiki sites are best recommended wikis in terms of compatibility, functionality,

and easiness. Wiki is the most collaborative site especially for education settings.

 

 

Best Free Online Wiki 
my_documents_thumb1
For several weeks I have explored and shared both the Enjoyable and Disappointing of free, online wikis from the most popular to a couple of up-and-comers.
These highlights have consisted of the positives as well as negatives, the latter of which will hopefully be addressed by each respective wiki.

Wikia’s To Do

Reducing the sense of information overload and page clutter, will go a long way toward improving the overall Wikia User eXperience (UX). With so many choices, so much content, numerous ads, and an incoherent visual flow, one is forced to spend an inordinate amount of time scanning pages to find desired actions and navigation choices.
00 wikia_home

Wetpaint’s To Do

Wetpaint presents a very well refined and enjoyable User eXperience (UX) with the need to smooth out some rough edges

PBwiki’s To Do

wetpaint
00-pbwiki-homepage
PBwiki provides robust functionality for both editing wiki pages as well viewing those changes.

Google Sites’ To Do

00-google-sites-homepage
See more at tpgblog.com

 

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UNC Online Education Website Open

Education | 2010.11.18 08:18 | Posted by 스마트 안전보건

UNC Online, a new website offered through the University of Northern Colorado

Office of Extended Studies, will serve as the new portal to online education.

 

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The site, unconline.edu, consolidates in a central location information

on UNC’s online courses and programs and provides resources for current and

future students. An audio and visual online course demonstration provides

an overview of how the courses work.


This fall, in line with national trends, more than 20 percent of UNC undergraduate

and graduate students enrolled in one of 235 online courses offered at UNC.

In addition to its Greeley campus, UNC offers programs online and at its three

established centers at Centerra in Loveland, Lowry in Denver and in Colorado

Springs — along with other revolving sites around Colorado.


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There are multiple undergraduate and graduate online programs combined.

Within the past year, five graduate programs have been added and more online

programs are planned to be offered by summer. Some programs are entirely

online and some require occasional workshop or labs on campus.

“UNC continues to focus on increasing access to education for adult learners

who otherwise would not be able to fulfill their educational goals," said Patricia

Book, assistant vice president of Continuing Education and Academic Outreach.

"UNC Online exemplifies our commitment to making college education convenient

through flexible and accelerated formats to meet the needs of working adults.”

For more information, visit unconline.edu

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The power of E-learning

Education | 2010.11.12 04:09 | Posted by 스마트 안전보건

E-learning is the education system that people can't ignore or should keep up with

at the 21st century for their lifelong education.

Nowadays, the term, Distributed Learning System, is more used than e-learning.

It is because distributed learning has much wider range of meaning.

 

One of the basic tenets of adult learning is that learning needs to take place at the time that the knowledge is required.

In today’s business climate, the performance of your people is a critical differentiator for your business’ success. When change is the only constant, your organization must establish a baseline of competency and skills among your workforce.
No matter the size of your organization
can move your organization forward by delivering measurable results that drive performance.
Learning Portal: Often when businesses look into assessed eLearning solutions they run into three potentially scary letters
Social Learning: Social learning is a powerful training tool for any sized company.
This is one reason why providing self-paced and e-learning is such a powerful and effective investment for businesses. E-learning can provide every employee
consistent learning that is available at the time they require it.
mLearning:
Webcasts/Meetings:Read more at www.trainingmag.com

 

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